Iketani
Cantidad de envíos : 1149 Edad : 36 Localización : Badalona Empleo /Ocio : Maquetador gráfico Puntos : 1780 Reputación : 34 Fecha de inscripción : 30/03/2010
| Tema: Segundo Update rFactor 2 Beta Jue Mar 15, 2012 9:37 pm | |
| http://isiforums.net/f/showthread.php/4555-Build-68-on-remote-update-available
Descarga manual: http://www.maximum-attack.com/rF2_v1029-v1040_60-68.exe
Changelog: Thanks Max:
UPDATE 2 Changelog (March 14, 2012): ======================================
GRAPHICS: --------------------------- Some fixes to overlay/gauge rendering to make it more SLI friendly. Fixed HDR problem for frame times greater than adapt ET. Avoid flashing one frame of the options while driving in realtime (could happen if server went to next track). Fixed up various HDR issues.
GAMEPLAY: ---------------------------- More complete tire heat from damping (currently optional but won't be forever). Improved tire damping heat application and made more configurable. Improved thread stability. Prevent display and system sleeping (ded servers will only prevent system sleeping). Added new finish criteria "% Track Laps" and "% Track Time" in case you don't want the percentage of both which is what "% Track Defaults" does.
SOUNDS: ---------------------------- Doubled the maximum number of sounds.
AI: ---------------------------- Added fix for AI not to avoid other cars in private session (since they're invisible). Improved terrain sampling so that AI physics handles painted lines correctly.
PLUGINS: ---------------------------- Added track IR plugin. Fixed logical error that would have prevented some plugins from running properly. Tweaked plugin message interface to allow chat commands. Added chat commands to results stream. Some other plugin additions.
UI: ---------------------------- Added new filters to mp lobby. Fixed bug where one frame of mis-sized vehicle or track selection shows up on main menu coming back from switching RFMs. Added a button action to force reload of car spinner. (so modders can update the loose skin dds and see it in game immediately.) Increased camera mobility around ôReflected Floorö showroom. Tracking power loss in tire tool.
Última edición por Iketani el Jue Mar 15, 2012 11:42 pm, editado 1 vez | |
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AJ Pinto
Cantidad de envíos : 1107 Edad : 43 Localización : sevilla Empleo /Ocio : Sexador de pollos Puntos : 1471 Reputación : 69 Fecha de inscripción : 02/08/2010
| Tema: Re: Segundo Update rFactor 2 Beta Jue Mar 15, 2012 9:41 pm | |
| Ya nos contareis como va, pone muchas cosas solucionadas. 2 parches en poco tiempo que sigan a ese ritmo, yo aun no pienso comprarlo. | |
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Iketani
Cantidad de envíos : 1149 Edad : 36 Localización : Badalona Empleo /Ocio : Maquetador gráfico Puntos : 1780 Reputación : 34 Fecha de inscripción : 30/03/2010
| Tema: Re: Segundo Update rFactor 2 Beta Jue Mar 15, 2012 10:22 pm | |
| xD El coche parece algo más estable, más preciso de reacciones, pero no me hagáis mucho caso, apenas lo he probado xD | |
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Contenido patrocinado
| Tema: Re: Segundo Update rFactor 2 Beta | |
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